A TwelveSixEight study / In dev

QubeSix

Competitive speedcubing

03 — 3D interaction / Play
MOVES / 00READY
NET · U R F / D L BNORMALPORTRAIT GAMEPAD6 FACESLEFT · THUMBULDRIGHT · THUMBRFBCLUTCH OFFRESET SEQUENCE

Compose a move

Premise

A physical cube communicates through resistance, position, and touch. Moving that experience onto glass needs a new control language—not a smaller imitation of the object.

Field3D interaction / PlayStateIn dev

QubeSix treats the phone as a portrait gamepad: two thumb clusters for the six faces, clutch to reverse, shoulder triggers for wide moves. Each input owns one attribute so complex turns compose without delay.

Around that controller sits competition—identical scrambles, verified histories, live races, ratings. The central question remains tactile: can a digital move become immediate enough to leave conscious thought?

Questions in the work

01

How little interface can still express the full move system?

02

Can haptics and spatial mapping create a credible digital instinct?

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